About Me

Sitting dragon pictured.

I am interested in computers, video games, and the internet. Naturally, this means that I feel right at home on VRChat where there are lots of people who have similar interests and skills. As for myself, I am probably better at the programming side of things, but I like doing 3D modeling and other artistic things as well.

I plan to use my skills to sell assets, worlds, and software. So far I've made a few worlds, and even some custom assets for my avatars.

Please see below for information on avatar commissions.

Links

Contact me

Email: [email protected]

Donate

If you'd like to support me and my work, you can do so by sending me one of the following payment methods.

VRChat Avatars

Avatar Commissions

I like editing booth models. If you want me to make an avatar for you, my prices are as follows:

  • $25 per outfit/hair combo.
  • $25 for each additional platform with platform overrides (like if the avatar has to be fully featured on PC but perform differently on quest.)
  • New asset fees starting at 20% will apply if I have to buy new assets for your avatar.
  • Additional fees for complex features or requests will apply.

Asset Commissions

I'm also interested in making custom parts for avatars and worlds. I made the horns you can see in the sample images. In this case you will receive a license to use the part similar to how assets are licensed from booth and other sites. The cost will depend on the number of sales, complexity of the request, and effort required, etc.

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VRChat Worlds

Shoji Sekai world pictured.

Shoji Sekai

This is a world that is loosely modeled after the place I live. I stylized it better though so it looks more like a japanese room with tatami mats and shoji doors. Most of the modeling was done myself, with the exception of the houseplant and planter. I also created the following textures from scratch: the shoji doors, tatami mats, brick wall, kitchen tile floor, and cake.

This world is interesting because I built a landscape and rendered it to a skybox texture for the outside environment. It is complete with pens and a video player for hanging out with friends.

Used Assets:

Morse Code Madness world pictured.

Morse Code Madness

A competitive morse code keying game. Players win by getting the highest accuracy and number of converted symbols within the match time. Scores are displayed on a syncronized scoreboard.

I created this world in just 5 weeks. I did all the programming for the game and modeling of the ship (USS Blue Ridge) and telegraph key. For hanging out with friends the world has pens, a video player, and a simple mirror with performance options.

One day I plan to polish it up, but for now it is functional with only 1 known minor bug.

Used Assets:

Recent image of Creature Catch world pictured.

Creature Catch (WIP)

Not yet published.

Creature Catch is a game where players can catch a variety of animals that roam the map using a net or other traps. So far I have a basic AI working where herds of animals sort of roam around and do things animals tend to do like sleeping and drinking water. There's also a clock and the lighting in the world changes as the sun comes up and goes down again.

I used terrain generation techniques I learned last year to generate the terrain and trees before uploading to VRChat. When completed, this process will work at runtime using a seed. Players will have a new experience each time they join the world.

Used Assets:

Udon Space Program planets pictured in a neat row.

Udon Space Program

This world will be a simple space exploration world. I removed the gravitational motion for now for publishing, since it will be easier for everyone to play it that way. If people play it, give feedback, and tell me they want it to have gravitational motion then I will add that.

Used Assets:

Demo/Tutorial video:

closeup of horns pictured.